RAW Development Blog
Progress Update 6/19

Clayton here. Lately, I’ve been very busy working on updates for our first game, Obstruction. I did manage to finish switching what I had over to OpenGL ES 2.0 (not without a learning curve). As you’ve seen Seth has been working steadily on character and story design as well as some awesome concept art. I’ll post some more when I have it! In the mean time, make sure to follow this blog and check out Obstruction! Here’s a screenshot: